Here is the canonical example for serializing and deserializing with ArduinoJson.

By following this example, you are making the best usage of your memory and you maintain a good software design.

struct SensorData {
   const char* name;
   int time;
   float value;


bool deserialize(SensorData& data, char* json)
    StaticJsonBuffer<SENSORDATA_JSON_SIZE> jsonBuffer;
    JsonObject& root = jsonBuffer.parseObject(json); = root["name"];
    data.time = root["time"];
    data.value = root["value"];
    return root.success();

void serialize(const SensorData& data, char* json, size_t maxSize)
    StaticJsonBuffer<SENSORDATA_JSON_SIZE> jsonBuffer;
    JsonObject& root = jsonBuffer.createObject();
    root["name"] =;
    root["time"] = data.time;
    root["value"] = data.value;
    root.printTo(json, maxSize);

As you can see the StaticJsonBuffer is kept in memory as short as possible, so that the remain of your program is unaffected by the JSON serialization.

Also you can see that neither JsonArray nor JsonObject leak out of the serialization code. This maintain a good isolation and reduce the coupling with the library.

Where to go next?

Mastering ArduinoJson

If you are interested in writing good code and make the best possible use of the library, be sure to check the ArduinoJson ebook.

By understanding how the library is made, you will certainly make a better use of it. In particular, it is essential to prevent useless duplication, as time and memory is precious in an embedded environment.

The book also contains a quick C++ course to catch up with pointers, references, and memory management. Indeed, the most common source of pain with ArduinoJson is a lake of understanding of basic C++ concepts.